Roblox Api Terrain
If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator.
Roblox api terrain. The following code will copy the whole terrain and clear it. Create a deep copy of a roblox instance and descendants where archivable true. Classes enums data types lua documents grouped. The id of the place.
I used five layers of perlin noise mathnoise which is a function in roblox studio. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. When calling this method the resolution parameter must be exactly 4. Additionally the region3 must be aligned to the terrain materials grid ie.
Originally it used a preset of meshes to render its terrain. Int optionalthe page to retrieve. Dimensions must exactly match the size of the target region in voxels. Essentially it is a find and replace operation on terrain materials.
At varying values of the noise the material of the ground and altitude will be different. The components of the region3s minimum and maximum. A terrainregion is a snapshot of terrain retrieved from the copyregion method. Robloxs visual feature set is now more complete at this level.
Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. The id of the asset. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. 3d array of voxel occupancies number between 0 and 1.
Terrain now receives normal mapping and water reflects and refracts and is now transparent. Items from 7 are increased even further. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell.